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 Self-investigation in Dethy

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Number of posts : 1337
Age : 108
Registration date : 2007-05-17

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PostSubject: Self-investigation in Dethy   Self-investigation in Dethy Icon_minitimeThu Feb 09, 2012 1:44 pm

It should be banned.

All five players self-investigate N0, as it is the optimal move. This gives two self-innos and three self-guilties, or vice-versa. This instantly clears two players, and gives town 33.33...% win chance on day one, and 50% win chance day two, assuming scum is smart enough to kill a clear instead of the other scumspect (which would make it auto-lose for them). This comes out as 66.67% town win.

However, if you ban self-investigation, if you get a clear day one, there's only a 25% town win day one and a 33.33...% town win day two, assuming you don't get a second clear. This comes out at a much more reasonable 50% town win chance.

While I don't know the odds of getting two clears without self-investigation, I understand it to be quite low. Even if it has a realistic chance of happening, the no-self-investigations rule makes the game less town-sided than it currently is.

The Maths:

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Cracked Atlas
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Cracked Atlas

Number of posts : 1172
Age : 24
Registration date : 2007-07-26

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PostSubject: Re: Self-investigation in Dethy   Self-investigation in Dethy Icon_minitimeThu Feb 09, 2012 3:03 pm

If I run another game of Dethy, and I almost certainly will, I'll keep that in mind.

Nice legs, daisy dukes, makes a man go  Self-investigation in Dethy 1008220060 
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